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CampusNeighbor Pilot Wraps-Up!

10155665_781876565155825_1987878168_nAfter nearly four years of trying to turn this idea into a reality, the pilot of CampusNeighbor finally came to a close on April 4th at 601 Tully: Center for Engaged Art and Practice (see press here and here). CampusNeighbor.org is a website designed to facilitate barters between students and residents in college communities. The goal is to bridge the traditional town and gown divide by encouraging bartering, a form of economic activity that can have a long term impact of creating social capital.

The website acts as a match maker between students and residents by matching skills with needs. The pilot ran from January 2014 to April, with the final event at 601 Tully acting as an opportunity for people who had been matched up on the site or were looking to be matched up to barter with each other.

In the four years that it took to get this project off the ground, CampusNeighbor went through a number of iterations, but it was the push back and input from a number of amazing people that helped take this project from an idea to a reality.

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Abstract for Dissertation Proposal “Towards a Sociomaterial Perspective of Socialization in Open Online Collaborative Communities”

Socialization is a process where newcomers move from a state of uncertainty to a state of fluency in the practice, terminology, and behavior that define an organization. For settings where activities have a high degree of impact on the functionality and continued existence of the organization, socialization processes are particularly important (Van Maanen & Schein, 1979). While formal training models successfully integrate newcomers, crowdsourced projects like Wikipedia are unable to provide formal training due to the ad hoc assemblage of volunteers that participate. Studies on socialization in open online collaborative projects typically focus on information seeking, the impact of feedback, and the construction of social networks as newcomers make sense of their new environment. While such research is important, there is scant consideration for the material components of the online platforms and their role in the socialization process.

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