What if we approach a design project not with the intention of fixing a problem, but supporting the people who want to tackle it? What if, as designers, we take to heart our role as conveners, creating systems that bring the experts in a problem space together to take on a shared challenge?
From 2017-2018, I worked as a researcher at the Emerson College Engagement Lab on a project that examined how legacy institutions and grassroots organizations are using media to convene people around shared interests and challenges. With generous support from the MacArthur Foundation, I visited with activists, educators, and designers in Boston, Chicago, and Oakland innovating and deploying civic media practice.
Last week, the Transformative Culture Project celebrated its 10th anniversary. I was honored to recieve an award that acknowledged my contributions as a civic designer over the past decade. The honor offered clarity to my journey and to a growing practice of designers committed to creating new opportunities for people to convene, lifting up local expertise, a supporting moments of solidarity.
Reflecting on my journey as the founder and, as I see it now, founding convener of the Transformative Culture Project, I gave the following speech that I hope others might find useful as they approach the work of designing toward civic aims.
Whether its adding content to an encyclopedia article on Wikipedia.org or marking up images from the Kepler space telescope in search of new planets on PlanetHunters.org, open digital participatory platforms like Wikipedia and Planet Hunters rely on volunteer contributors with any background and minimal to no training to stop by and help out.
This wide open invitation for anyone to contribute is tempered by a need for quality control, making sure that what a volunteer contributes actually adheres to and advances the goals of the project. Therefore open digital participatory platforms must operate by navigating a tension between what scholars Chris Kelty and Seth Erickson describe as the rhetoric of openness, encouraging anyone to participate, and the structural realities of openness, creating the terms and conditions around what participation looks like. As Tarleton Gillespie points out, open digital platforms like Facebook and YouTube have edges, meaning that while they welcome and encourage a wide range of participation, they have distinct terms of participation that constrain what we can and cannot do.
Through my research I have explored the conditions of participation on two digital platforms, Wikipedia and Planet Hunters, focusing on the different ways constraints around participation are created in order to both encourage volunteers to contribute while also ensuring that their work adheres to project goals. As I describe in a forthcoming publication, my findings point to constraints that have varying degrees of strength and that these constraints on participation can vary from feature to feature on platforms. For example, some features on a platform may impose heavy constraints on what you can and cannot do while other features may afford greater flexibility.
I describe these distinct conditions or spaces of participation and their varying constraints on the agency of the volunteer as the center and margin of participation, where the center constrains possibilities such that the contributions for volunteers are more likely to adhere to ideologies and objectives of the platform, while the margin offers greater flexibility around participation, allowing for contributions that may deviate from and even challenge objectives.
*The following post is based off a paper I presented at “The Future of Platforms as Sites of Work, Collaboration and Trust” workshop at the 2016 Conference for Computer Supported Cooperative Work
The sharing economy has been described as a phenomenon that reintroduces social interaction into economic exchanges, where people no longer place their trust solely in a network of complex legal frameworks or brand reputation, but also engage in interpersonal negotiations about the terms of the transaction .
This act of negotiating the terms of a transaction emphasizes an aspect of how trust is defined in the sharing economy in that it helps to anticipate, “imminent outcomes and behaviors in the presence of uncertainty” . For example, Yochai Benkler describes a website for an ad-hoc carpooling community that outlines behavior ranging from how people wait in line to how they should interact with each other in the car. Trust in Benkler’s example of the carpooling community is based on a mutual expectation that all participants in the carpooling community are aware of the social framework articulated on the website.
While research has looked at such mechanisms as trust, reputation, and social norms that mediate online transactions , what we know less of is how newcomers to such platforms learn what the social frameworks of participation are. Because many transactions in the sharing economy are distinct from the majority of transactions we engage in, the question of understanding the learning curve of participating in the sharing economy becomes important. Furthermore, as I suggest later on, this question of newcomers and learning curves to participation is crucial not only to how we understand existing sharing economy platforms, but how we can envision the development of new iterations of the sharing economy.
*The following post is based off notes from a talk I gave at a panel on civic art and design at the 2nd Annual Boston Civic Media Consortium conference on Design, Technology, and Social Impact on June 10th, 2016 at Microsoft Research New England.
CampusNeighbor was designed to reimagine the relationships between between students and residents living around the campus of Syracuse University. The motivation to do this came about In 2010 when I read a Gallup poll showing that peoples love and passion for their community may be a strong predictor of local economic activity. This got me thinking about a university town like Syracuse, where I was living at the time, where the classic divide between students and long term residents was evident. As I learned from my conversations, residents felt a disconnect from a large portion of the population in their community and students felt no connection to spaces and people off campus. With the economic urgency outlined by the Gallup poll in mind, I wondered how we might reimagine the relationship between two groups of people in such a way that there could be more opportunities for positive and productive intersections of daily life.
Neighborhood listservs and neighborhood social networking websites have been described as helping to create social capital, or relationships between people in a neighborhood who use the platforms. Social capital creation has therefore been a key focus of what social networking platforms have to offer at a local level. But what if we were to shift the conversation and design objective away from creating social capital/building social networks towards creating/framing social interaction? What might we see in terms of benefits for supporting community building? To ask this questions I turn to the concept of social infrastructure.
I am at the 2015 Conference on Communities and Technologies in Limerick Ireland where I will present “Being Present in Online Communities: Learning in Citizen Science” a paper I authored with my advisor and colleagues at the Syracuse University School of Information Studies. Set in the context of the citizen science project Planet Hunters, my colleagues and I explore three uniques ways that newcomers learn to contribute to the project.
The paper extends existing research on newcomer learning in online communities which emphasizes that learning for newcomers involves getting feedback from experienced participants, observing the work of others, and building relationships with experienced members. In this paper, we suggest that these key themes are problematized in settings where such opportunities for learning are limited or are not possible.